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 <title>stressfree - semantic web</title>
 <link>https://www.stress-free.co.nz/tech/semantic_web</link>
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 <title>Harvard Critical Digital Conference 2008 paper</title>
 <link>https://www.stress-free.co.nz/harvard_critical_digital_conference_2008_paper</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;p&gt;
In April I presented a paper at the GSD Critical Digital Conference at Harvard University. The paper was co-authored by my supervisor Mike Donn. The conference itself was pretty good considering it was the first time it had been run. You can find my paper along with all the others online at &lt;a href=&quot;http://isites.harvard.edu/icb/icb.do?keyword=k23421&quot;&gt;the Critical Digital website&lt;/a&gt;. However for posterity (and Google) I have included the text of my paper below.
&lt;/p&gt;
&lt;div style=&quot;text-align: center&quot;&gt;
&lt;img src=&quot;/sites/default/files/u63/harvard_cdc08.jpg&quot; width=&quot;500&quot; height=&quot;278&quot; /&gt;&lt;/div&gt;
&lt;hr /&gt;&lt;h1&gt;Using Project Information Clouds to Preserve Design Stories within the Digital Architecture Workplace&lt;br /&gt;&lt;/h1&gt;
&lt;h2&gt;Abstract&lt;/h2&gt;
&lt;p id=&quot;oowc18&quot;&gt;
During the development of an architectural design a series of design stories
form. These stories chronicle the collective decision making process of the
diverse project team. Current digital design processes often fail to record
these design stories because of the emphasis placed on the concise and
accurate generation of the virtual model. This focus on an all-encompassing
digital model is detrimental to design stories because it limits
participation, consolidates information flow and risks editorialisation of
design discussion. Project Information Clouds are proposed as a digital space
for design team participants to link, categorise and repurpose existing
digital information into comprehensible design stories in support of the
digital building model. Instead of a discrete tool, the Project Information
Cloud is a set of principles derived from a proven distributed information
network, the World Wide Web. The seven guiding principles of the Project
Information Cloud are simplicity, modular design, decentralisation, ubiquity,
information awareness, evolutionary semantics and context sensitivity. These
principles when applied to the development of existing and new digital design
tools are intended to improve information exchange and participation within
the distributed project team.
&lt;/p&gt;
&lt;!--break--&gt;
&lt;h2&gt;
1. Preserving design stories within Project Information
Clouds
&lt;/h2&gt;
&lt;p id=&quot;oowc25&quot;&gt;
Design stories form within architectural projects through the interweaving of
design conversation, decisions and outcomes. These design stories are valuable
in determining a project&#039;s current state and they increase the accessibility
of information within the design team. Unfortunately, current digital
architectural design tools emphasise production and communication of outcomes
ahead of the preservation of conversations and decisions. To resolve this
shortcoming the concept of Project Information Clouds is proposed as a means
of digitally recording and maintaining these design stories. The Project
Information Cloud is not a discrete entity but a set of principles. These
principles when applied to the development of existing and new digital design
tools are intended to improve information exchange and participation within
the distributed project team. The principles that comprise the Project
Information Cloud are derived from concepts similar to those that fostered the
World Wide Web.
&lt;/p&gt;
&lt;p id=&quot;oowc28&quot;&gt;
Although the architecture, engineering and construction (AEC) industry was
slow to adopt digital design processes it is now undergoing rapid digital
evolution. This digital migration was both a response to and an enabler of
increased information processing demands. Hampering the recording of design
stories during this evolution was the disconnect between the tools used to
communicate and record design outcomes. Whilst digital communication through
email and the Web have significantly improved the quantity of project
communication&lt;a id=&quot;oowc29&quot; name=&quot;sdendnote1anc&quot; href=&quot;#sdendnote1sym&quot; title=&quot;sdendnote1anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;1&lt;/sup&gt;&lt;/a&gt;,
this data often fails to be directly or indirectly associated to the digital
design outcome in any structured way. Likewise whilst digital tools used to
model architecture can record design outcomes in exacting detail, they do so
in a closed, virtual environment devoid of real context. Not only does this
closed environment restrict participation, it also limits the ability of those
interacting with the model to comprehend design decisions. Subsequently,
whilst the AEC industry currently has powerful tools for communicating vast
amounts of data and recording virtual outcomes in exacting detail, it lacks a
digital vocabulary for weaving these two distinct information streams into
coherent and maintainable design stories.
&lt;/p&gt;
&lt;h2&gt;
2. Deriving value from digital architecture&#039;s design stories
&lt;/h2&gt;
&lt;p id=&quot;oowc37&quot;&gt;
Architecture is as much about personalities and decisions as it is about the
eventual built
form&lt;a id=&quot;oowc38&quot; name=&quot;sdendnote2anc&quot; href=&quot;#sdendnote2sym&quot; title=&quot;sdendnote2anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;2&lt;/sup&gt;&lt;/a&gt;.
A project has multiple design story threads, each one is a subset of the
personalities, decisions and outcomes contained in the overall design. The
understanding of these design stories is instrumental in enabling a project
team to collaborate effectively during the course of the design and
construction process. Whilst of limited value at the moment of project
conception, these stories appreciate over the building’s life-cycle to fulfill
the role of decision making aids and historical learning resources.
Traditionally design stories
were&lt;span style=&quot;background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial&quot;&gt;&lt;font id=&quot;oowc41&quot; color=&quot;#000000&quot;&gt;
established through direct participation and narrated to others should the
need arise. Digital design is eroding these bonds through its ability to break
down geographic constraints and consolidate project information around tightly
controlled, data-rich models. T&lt;/font&gt;&lt;/span&gt;his has led to more distributed
and efficient design processes. However, it has reduced the ability for all
design participants to comprehend and in some cases take part in ongoing
design stories. Ironically in an effort to improve efficiency and
distribution, digital design tools may in fact be degrading the underlying
strength of the design process.
&lt;/p&gt;
&lt;p id=&quot;oowc44&quot;&gt;
The project team must be able to digitally establish, reinforce and derive
value from design stories. Therefore, they must be able to participate in the
linking, categorisation and repurposing of all project information, whether it
be complex virtual model, conventional plan or digital message. In order for
this to take place there needs to be a shift in the way design participants
treat their digital archives. Digital design artifacts cannot continue to be
isolated and shielded from other project data. Instead these data points and
their associated meta-data should be considered as part of a larger network,
which when viewed as a whole forms a Project Information Cloud. There are two
challenges to overcome if discrete project data is to be treated as part of
this larger meta-network. The first is the organisational and legal
constraints which accompany any professional exchange of data. Whilst a
Project Information Cloud will need to respect the ownership and privacy
requirements of existing data, the contributed meta-data used in the
establishment of design stories should be considered property of the
collective project team. Communal ownership is an essential element of this
meta-layer because it will ensure all parties are free to copy, preserve and
build upon existing digital stories in perpetuity. The second and perhaps more
difficult challenge is to overcome the dominant trend within digital
architecture to record all design outcomes within a single, complex and highly
regulated digital building model.
&lt;/p&gt;
&lt;h2&gt;
3. Why digital building models compromise design stories
&lt;/h2&gt;
&lt;p id=&quot;oowc51&quot;&gt;
To efficiently manage the increased amounts of project information, the
current trend in digital architecture is to build increasingly complex and
information-dense virtual models. The premise of this trend is that the more
comprehensively and accurately a virtual outcome can be modeled, the more
efficiently the project team will be able to manage the information and
processes associated with it. This objective has seen the traditional notion
of Computer Aided Architectural Design (CAAD) evolve into the concept of the
Building Information
Model&lt;a id=&quot;oowc52&quot; name=&quot;sdendnote3anc&quot; href=&quot;#sdendnote3sym&quot; title=&quot;sdendnote3anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;3&lt;/sup&gt;&lt;/a&gt;
(BIM). Unlike CAAD, which at its core is a digital extension of the drafting
table&lt;font size=&quot;2&quot; style=&quot;font-size: 11pt&quot; id=&quot;oowc54&quot;&gt;&lt;font face=&quot;TimesNewRomanPSMT, serif&quot; id=&quot;oowc55&quot;&gt;&lt;font id=&quot;oowc56&quot; color=&quot;#000000&quot;&gt;&lt;a id=&quot;oowc57&quot; name=&quot;sdendnote4anc&quot; href=&quot;#sdendnote4sym&quot; title=&quot;sdendnote4anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;4&lt;/sup&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;,
BIM accurately records the analytical and semantic characteristics of an
architectural design within a highly structured, semi-intelligent digital
model. BIM is not a fundamentally new idea and draws much of its technical
inspiration from Product Model technologies proven within the aerospace,
shipbuilding and manufacturing industries. This combination of CAAD and
Product Model results in an architectural information modeling tool capable of
utilising semantic data structures to create efficient and versatile working
environments&lt;a id=&quot;oowc59&quot; name=&quot;sdendnote5anc&quot; href=&quot;#sdendnote5sym&quot; title=&quot;sdendnote5anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;5&lt;/sup&gt;&lt;/a&gt;.
However to attain these benefits the design team must consolidate all
significant architectural information around a single, highly structured BIM.
Regrettably, by establishing this concise and complex point of truth, the
ability of all participants to accurately record and comprehend design stories
is diminished.
&lt;/p&gt;
&lt;h3&gt;&lt;strong&gt;3.1 Complexity reduces participation&lt;/strong&gt;  &lt;/h3&gt;
&lt;p id=&quot;oowc67&quot;&gt;
Participation is important to design stories because architecture is the
physical representation of a collective decision making
process&lt;a id=&quot;oowc68&quot; name=&quot;sdendnote6anc&quot; href=&quot;#sdendnote6sym&quot; title=&quot;sdendnote6anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;6&lt;/sup&gt;&lt;/a&gt;.
BIM imposes process and knowledge barriers to participation due to its
dependence on a single, complex data structure. In an effort to ensure the
digital building model&#039;s integrity, the authority to manipulate the data is
restricted. Even when permission is granted participants must understand and
be capable of using the complicated software interfaces which govern the
building
model&lt;font size=&quot;2&quot; style=&quot;font-size: 11pt&quot; id=&quot;oowc70&quot;&gt;&lt;font face=&quot;TimesNewRomanPSMT, serif&quot; id=&quot;oowc71&quot;&gt;&lt;font id=&quot;oowc72&quot; color=&quot;#000000&quot;&gt;&lt;a id=&quot;oowc73&quot; name=&quot;sdendnote7anc&quot; href=&quot;#sdendnote7sym&quot; title=&quot;sdendnote7anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;7&lt;/sup&gt;&lt;/a&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;.
This participation bottleneck means the project team generally relies on
selected participants to funnel relevant design data and decisions into the
BIM. Owing to their status in the project team and close association with the
digital building model, the role of digital shepherd generally falls to the
architect. The architect undoubtedly is appreciative of this fact as it
reinforces their place as the project&#039;s information and decision making hub.
Unfortunately, those who take on this role can consciously or subconsciously
filter out information vital in the recording and comprehension of design
stories.
&lt;/p&gt;
&lt;h3&gt;3.2 Rigid centralisation leads to editorialisation&lt;/h3&gt;
&lt;p id=&quot;oowc81&quot;&gt;
Compounding BIM’s participation bottleneck is its rigid and often proprietary
data structure. This limits the type and quantity of information capable of
being stored within the digital building model. Whilst this enables
consistency and efficiency it often requires third-party information to be
editorialised and associated with a foreign semantic system before it can be
included within the project BIM. This manipulation can potentially lead to
degradation of the design stories through editorialisation and confusion.
Vendors of BIM are aware of these data storage limitations and are continually
extending the semantic structures within their
products&lt;a id=&quot;oowc82&quot; name=&quot;sdendnote8anc&quot; href=&quot;#sdendnote8sym&quot; title=&quot;sdendnote8anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;8&lt;/sup&gt;&lt;/a&gt;.
However this semantic extension occurs at the risk of increased complexity and
also with the knowledge that no rigid structure can handle all potential data
or semantic needs during the telling of design stories.
&lt;/p&gt;
&lt;h3&gt;
3.3 Virtual accuracy confuses practical reality&lt;/h3&gt;
&lt;p id=&quot;oowc90&quot;&gt;
Accuracy within an architectural project is crucial but it is equally
important to know where inaccuracies and tolerances lie. Architecture
ultimately manifests itself in the physical environment and it is important
for the project team to understand where, how and why the physical form
deviates from its virtual blueprint. Traditional design representation
depicted an abstract and partial description of the intended built form. In
contrast BIM&#039;s capacity to depict a highly accurate, yet ultimately idealised,
virtual truth risks impeding the ability of design participants to comprehend
or accept the discrepancies between the virtual and physical realms. This is
an issue that becomes pronounced as rapid design changes and construction
inconsistencies are introduced into the process. If those administering the
BIM cannot keep pace with these changes then information will be lost,
incorrect decisions made and the design stories will suffer.
&lt;/p&gt;
&lt;p id=&quot;oowc93&quot;&gt;
It is possible that eventually BIM implementations will evolve to account for
the issues raised in this discussion. However, it is highly unlikely that
within the foreseeable future a single digital building model will efficiently
or accurately capture a project&#039;s design stories. Therefore, to ensure
accurate recording of the design stories, the Project Information Cloud must
exist as a distinct yet supporting element to BIM.
&lt;/p&gt;
&lt;h2&gt;
4. Learning from the Web to create the Project Information
Cloud&lt;/h2&gt;
&lt;p id=&quot;oowc100&quot;&gt;
Attempting to accurately record design stories using BIM highlights the
inherent problem of using a centralised, highly structured data model to
capture decentralised, unstructured decision making. A better means of
capturing such data is to establish a distributed Project Information Cloud
where all participants can contribute equally. Fortunately, many of the
underlying principles and technologies necessary to create such a space exist
already within the World Wide Web. The Web is the most successful distributed
digital information network currently in existence. This success stems from
its ability for anyone to create and link to other relatively unstructured
data in meaningful ways.
&lt;/p&gt;
&lt;p id=&quot;oowc103&quot;&gt;
The AEC industry has not ignored the Web but it is yet to embrace its full
potential within the architectural design process. As with every industry, the
availability of the Web and email has revolutionised the speed and distance
across which project teams can communicate and exchange data. However, the
actual processes of the industry itself have yet to be considerably influenced
by the Web&#039;s principles or technologies. Project intranets have been adopted
in a limited fashion within the AEC industry. However, these have primarily
acted as digital extensions of traditional filing cabinets rather than as new
methodology for collaborative
design&lt;a id=&quot;oowc104&quot; name=&quot;sdendnote9anc&quot; href=&quot;#sdendnote9sym&quot; title=&quot;sdendnote9anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;9&lt;/sup&gt;&lt;/a&gt;.
Whilst these tools can be valuable management and auditing aids, their
centralised nature and the fact they are controlled by one group of design
participants generally relegates their role to digital document manager for a
specific project team or organisation. If implementations of the Project
Information Cloud are to be based on similar technologies then they must
overcome these shortcomings. This can be achieved by adhering to a common set
of principles which emphasise decentralisation and ubiquitous data formats
that all participants can utilise. Establishing a common set of principles
will ensure that design stories can be created and openly syndicated amongst
the distributed project team.
&lt;/p&gt;
&lt;h2&gt;
5. The principles of the Project Information Cloud
&lt;/h2&gt;
&lt;p id=&quot;oowc112&quot;&gt;
For the Project Information Cloud to be established seven guiding principles
should inform the methodologies and technologies that constitute it:
simplicity, modular design, decentralisation, ubiquity, information awareness,
evolutionary semantics and context sensitivity. These principles are inspired
by the concepts that have driven development of the World Wide
Web&lt;a id=&quot;oowc113&quot; name=&quot;sdendnote10anc&quot; href=&quot;#sdendnote10sym&quot; title=&quot;sdendnote10anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;10&lt;/sup&gt;&lt;/a&gt;
yet reflect the objective of the Project Information Cloud to be a common,
distributed environment for exchanging design meta-data and preserving
cohesive design stories.
&lt;/p&gt;
&lt;p id=&quot;oowc117&quot;&gt;
The principles of simplicity, modular design and decentralisation are intended
to ensure implementations of the Project Information Cloud are capable of
accommodating the largest and most fragmented project teams. The principle of
simplicity aims to ensure that the underlying data formats and structures that
form the Cloud&#039;s fabric are easy to understand and replicate. This principle
will ensure a broad range of digital design tools can evolve to interact with
this space and the design stories it
contains&lt;a id=&quot;oowc118&quot; name=&quot;sdendnote11anc&quot; href=&quot;#sdendnote11sym&quot; title=&quot;sdendnote11anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;11&lt;/sup&gt;&lt;/a&gt;.
The principle of modular design aims to ensure that undue influence cannot be
exerted by a single participant or software vendor. To achieve this, any
component of the Project Information Cloud should be able to be replaced by a
similar, independently developed component. The centralisation of digital
information is a key inhibitor to storing design stories within the Building
Information Model. To avoid this problem the principle of decentralisation
declares that the Cloud cannot be formed around, or rely upon, a specific
digital information source. Within this space all points of data are of equal
significance to ensure scalability and equal participation by all project
members.
&lt;/p&gt;
&lt;p id=&quot;oowc122&quot;&gt;
The principles of ubiquity, information awareness, evolutionary semantics and
context sensitively are intended to promote the intelligent distribution of
design information throughout the project team. The principle of ubiquity
should influence the nature of the digital information exchanged. Rather than
stipulating data formats the emphasis of the Project Information Cloud should
be on identifying the most common formats available within each project team.
As this data is referenced in the Cloud, the principle of information
awareness will then ensure that these changes are efficiently syndicated
throughout the design team. The principle of evolutionary semantics states
that the taxonomy of the Project Information Cloud must be capable of
changing&lt;a id=&quot;oowc123&quot; name=&quot;sdendnote12anc&quot; href=&quot;#sdendnote12sym&quot; title=&quot;sdendnote12anc&quot; class=&quot;sdendnoteanc&quot;&gt;&lt;sup&gt;12&lt;/sup&gt;&lt;/a&gt;.
This will assist in meeting the diverse and shifting classification
requirements of the design stories. Finally, the principle of context
sensitivity ensures that design team participants are only presented with
information that is appropriate for their role or the project&#039;s current state.
Through the embodiment of these seven principles implementations of the
Project Information Cloud will be successful in digitally recording a
project&#039;s design stories.
&lt;/p&gt;
&lt;h2&gt;
6. Conclusion
&lt;/h2&gt;
&lt;p id=&quot;oowc131&quot;&gt;
Design stories are a valuable outcome from the architectural process. Despite
this, project teams lack the ability to easily weave digital information
streams into cohesive design stories. The current trend towards centralised
Building Information Models has further degraded design stories as these
models impose barriers to participation and rigid semantic data structures.
The concept of a Project Information Cloud is proposed as a means of allowing
participants to record design stories within a meta-data layer that inherits
properties of the World Wide Web. By learning from the underlying lessons of
the Web the AEC industry can position itself to evolve its digital
methodologies and tools. This will enable the formation of Project Information
Clouds. Once in place these clouds should improve the project team&#039;s ability
to digitally record design discussion and its relationship to the Building
Information Model. It is envisaged that the Project Information Cloud will
provide AEC professionals with a more capable means of utilising their design
stories for problem solving and collaboration.
&lt;/p&gt;
&lt;h2&gt;References &lt;/h2&gt;
&lt;div id=&quot;sdendnote1&quot;&gt;
&lt;p id=&quot;oowc132&quot; class=&quot;sdendnote-western&quot;&gt;
&lt;a id=&quot;oowc133&quot; name=&quot;sdendnote1sym&quot; href=&quot;#sdendnote1anc&quot; title=&quot;sdendnote1sym&quot; class=&quot;sdendnotesym&quot;&gt;1&lt;/a&gt;
see Aragon, Patrick. 2006. Reinventing Collaboration Across Internal and
External Project Teams. http://www.aecbytes.com/viewpoint/2006/issue_28.html
(accessed 3 March, 2007).
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote2&quot;&gt;
&lt;p id=&quot;oowc134&quot;&gt;
&lt;a id=&quot;oowc135&quot; name=&quot;sdendnote2sym&quot; href=&quot;#sdendnote2anc&quot; title=&quot;sdendnote2sym&quot; class=&quot;sdendnotesym&quot;&gt;2&lt;/a&gt;
see Kvan, Thomas. “Collaborative Design: What is it?” Automation in
Construction 9, no. 4 (2000): 409-15.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote3&quot;&gt;
&lt;p id=&quot;oowc136&quot;&gt;
&lt;a id=&quot;oowc137&quot; name=&quot;sdendnote3sym&quot; href=&quot;#sdendnote3anc&quot; title=&quot;sdendnote3sym&quot; class=&quot;sdendnotesym&quot;&gt;3&lt;/a&gt;
see D’Agostino, Bruce, Marisé Mikulis, and Mark Bridgers. Eighth Annual
Survey of Owners. FMI/CMAA, 2007.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote4&quot;&gt;
&lt;p id=&quot;oowc138&quot;&gt;
&lt;a id=&quot;oowc139&quot; name=&quot;sdendnote4sym&quot; href=&quot;#sdendnote4anc&quot; title=&quot;sdendnote4sym&quot; class=&quot;sdendnotesym&quot;&gt;4&lt;/a&gt;
see Willis, Daniel, and Woodward, Todd. “Diminishing Difficulty - Mass
Customization and the Digital Production of Architecture.” Harvard Design
Magazine 23 (2005): 71-83.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote5&quot;&gt;
&lt;p id=&quot;oowc140&quot;&gt;
&lt;a id=&quot;oowc141&quot; name=&quot;sdendnote5sym&quot; href=&quot;#sdendnote5anc&quot; title=&quot;sdendnote5sym&quot; class=&quot;sdendnotesym&quot;&gt;5&lt;/a&gt;
see Ibrahim, Mary. “To Bim Or Not to Bim, This is Not the Question.” Paper
presented at the Communicating Space(s) 24th eCAADe Conference Proceedings,
Volos, Greece, 2006.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote6&quot;&gt;
&lt;p id=&quot;oowc142&quot;&gt;
&lt;a id=&quot;oowc143&quot; name=&quot;sdendnote6sym&quot; href=&quot;#sdendnote6anc&quot; title=&quot;sdendnote6sym&quot; class=&quot;sdendnotesym&quot;&gt;6&lt;/a&gt;
see Cooper, Graham, Cerulli, Cristina, Peng, Chengzhi, and Rezgui, Yacine.
“Tracking Decision-Making During Architectural Design.” ITcon (2005):
125-39.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote7&quot;&gt;
&lt;p id=&quot;oowc144&quot;&gt;
&lt;a id=&quot;oowc145&quot; name=&quot;sdendnote7sym&quot; href=&quot;#sdendnote7anc&quot; title=&quot;sdendnote7sym&quot; class=&quot;sdendnotesym&quot;&gt;7&lt;/a&gt;
see Kiviniemi, A, M Fischer, and V Bazjanac. “Multi-Model Environment: Links
Between Objects in Different Building Models.” Paper presented at the CIB
W78&#039;s 22nd International Conference on Information Technology in
Construction, Dresden, Germany, 2005.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote8&quot;&gt;
&lt;p id=&quot;oowc146&quot;&gt;
&lt;a id=&quot;oowc147&quot; name=&quot;sdendnote8sym&quot; href=&quot;#sdendnote8anc&quot; title=&quot;sdendnote8sym&quot; class=&quot;sdendnotesym&quot;&gt;8&lt;/a&gt;
see Amor, Robert, Ying Jiang, and Xiaofan Chen. “Bim in 2007 – Are We There
Yet?” Paper presented at the Bringing ITC knowledge to work, Maribor,
Slovenia, 2007.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote9&quot;&gt;
&lt;p id=&quot;oowc148&quot;&gt;
&lt;a id=&quot;oowc149&quot; name=&quot;sdendnote9sym&quot; href=&quot;#sdendnote9anc&quot; title=&quot;sdendnote9sym&quot; class=&quot;sdendnotesym&quot;&gt;9&lt;/a&gt;
see Al-Reshaid, K, and N Kartam. “Improving Construction Communication: The
Impact of Online Technology.” Paper presented at the CiB W78, Vancover,
Canda, 1999.
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote10&quot;&gt;
&lt;p id=&quot;oowc152&quot;&gt;
&lt;a id=&quot;oowc151&quot; name=&quot;sdendnote10sym&quot; href=&quot;#sdendnote10anc&quot; title=&quot;sdendnote10sym&quot; class=&quot;sdendnotesym&quot;&gt;10&lt;/a&gt;
see Berners-Lee, Tim. 1998. Principles of Design. &lt;a href=&quot;http://www.w3.org/DesignIssues/%20Principles.html&quot;&gt;http://www.w3.org/DesignIssues/ Principles.html&lt;/a&gt; (accessed August 10, 2007).
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote11&quot;&gt;
&lt;p id=&quot;oowc155&quot; class=&quot;sdendnote-western&quot;&gt;
&lt;a id=&quot;oowc154&quot; name=&quot;sdendnote11sym&quot; href=&quot;#sdendnote11anc&quot; title=&quot;sdendnote11sym&quot; class=&quot;sdendnotesym&quot;&gt;11&lt;/a&gt;
Berners-Lee, Tim, and Mendelsohn, Noah. 2001. The Rule of Least Power. &lt;a href=&quot;http://www.w3.org/DesignIssues/%20Principles.html&quot;&gt;http://www.w3.org/2001/tag/doc/leastPower.html&lt;/a&gt; (accessed March 20, 2008).
&lt;/p&gt;
&lt;/div&gt;
&lt;div id=&quot;sdendnote12&quot;&gt;
&lt;p id=&quot;oowc156&quot; class=&quot;sdendnote-western&quot;&gt;
&lt;a id=&quot;oowc157&quot; name=&quot;sdendnote12sym&quot; href=&quot;#sdendnote12anc&quot; title=&quot;sdendnote12sym&quot; class=&quot;sdendnotesym&quot;&gt;12&lt;/a&gt;
see Mathes, Adam. “Folksonomies - Cooperative Classification and
Communication Through Shared Metadata.” Computer Mediated Communication -
LIS590CMC (2004).
&lt;/p&gt;
&lt;p id=&quot;oowc156&quot; class=&quot;sdendnote-western&quot;&gt;
 
&lt;/p&gt;
&lt;/div&gt;
  &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/building_information_model&quot;&gt;building information model&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/web_2_0&quot;&gt;web 2.0&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Sun, 11 May 2008 10:08:06 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">507 at https://www.stress-free.co.nz</guid>
</item>
<item>
 <title>The 7 (f)laws of the Semantic Web (aka Web 3.0)</title>
 <link>https://www.stress-free.co.nz/the_7_f_laws_of_the_semantic_web_aka_web_3_0</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;p&gt;I have just been going through some old articles I have lying around and came across this:&lt;/p&gt;&lt;div class=&quot;image&quot; style=&quot;margin-bottom: 60px&quot;&gt;&lt;img src=&quot;/sites/default/files/u63/semantics.jpg&quot; alt=&quot;&quot; width=&quot;200&quot; height=&quot;153&quot; /&gt;&lt;/div&gt;&lt;h2&gt;&lt;a href=&quot;http://www.oreillynet.com/xml/blog/2006/06/the_7_flaws_of_the_semantic_we.html&quot;&gt;The 7 (f)laws of the Semantic Web&lt;/a&gt;&lt;/h2&gt;&lt;p&gt;Within the article &lt;a href=&quot;http://www.oreillynet.com/pub/au/2379&quot;&gt;Dan Zambonini&lt;/a&gt; lists seven issues he sees needed to be addressed by Semantic Web proponents in order to improve its chances of adoption.&lt;/p&gt;&lt;ol&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;Not all Semantic Web data are created equal.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;A technology is only as good as developers think it is.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;Complex Systems must be built from successively simpler systems.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;A new solution should stop an obvious pain.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;People aren’t perfect.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;You don’t need an Ontology of Everything. But it would help.&lt;/li&gt;&lt;li style=&quot;margin-left: 30px&quot;&gt;Philanthropy isn’t commercially viable.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Personally I think these are all excellent points which if overcome would considerably improve the adoption chances of many Semantic Web related technologies. &lt;/p&gt;&lt;p&gt;The Semantic Web is an ideal that has been around for a long time but has never reached critical mass. Recently a number of American journalists announced the ideals of the Semantic Web were &lt;a href=&quot;http://blogs.zdnet.com/BTL/?p=3934&quot;&gt;alive and kicking in the guise of Web 3.0&lt;/a&gt;. Personally I think this is a fairly naive thing to say for a couple of reasons.&lt;/p&gt;&lt;p&gt; Firstly Tim Berners-Lee&#039;s &lt;a href=&quot;http://www.sciam.com/article.cfm?articleID=00048144-10D2-1C70-84A9809EC588EF21&quot;&gt;concept of the Semantic Web&lt;/a&gt; existed well before the term &#039;Web 2.0&#039; was even a glimmer in &lt;a href=&quot;http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html&quot;&gt;Tim O&#039;Reilly&#039;s eye&lt;/a&gt;. So to launch a rebranding exercise and announce it as the new big thing ignores the fact it actually lost out to the simple, socially motivated read/write concepts which are the embodiment of &#039;Web 2.0&#039;. Whatever evolves from the hype that is &#039;Web 2.0&#039; will certainly not be the Semantic Web as previously envisioned. Instead it will inherit many of the aspects which has come before it whilst simultaneously adding a new twist, perhaps Semantic Web related (or not), which gets Web users and investors excited.  &lt;/p&gt;&lt;p&gt;Secondly launching a crusade for the next big thing well before the benefits and lessons of &#039;Web 2.0&#039; have been disseminated will ensure this next version of the Semantic Web meets the same fate of its previous incarnation. At issue is the fact that the Semantic Web concept represents a number of digital information and relationship ideals. Striving to meet these ideals should be the long term ambition of all future iterations of Web technologies, including &#039;Web 3.0&#039; if it ever materialises. Attempting to simply package up these ideals into a set of technologies which get forced on an unsuspecting, and to a certain degree unwilling user base will only result in one thing: rejection.  &lt;/p&gt;&lt;!--break--&gt;  &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Thu, 01 Mar 2007 23:29:28 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">417 at https://www.stress-free.co.nz</guid>
</item>
<item>
 <title>What is the answer to HTML, Web 2.0 and everything?</title>
 <link>https://www.stress-free.co.nz/what_is_the_answer_to_html_web_2_0_and_everything</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;p&gt;Well it may not be 42 but this great video by &lt;a href=&quot;http://pages.citebite.com/k1b0c6n9s6vwx&quot;&gt;Michael Wesch an Assistant Professor at Kansas State University&lt;/a&gt; does an excellent job of visually explaining what Web 2.0 is all about and how it differs from conventional media and the Web we all go used to prior to this Century:&lt;/p&gt;&lt;h2&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=6gmP4nk0EOE&quot;&gt;Web 2.0 ... The Machine is Us/ing Us&lt;/a&gt;&lt;/h2&gt;&lt;!--break--&gt;  &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/web_2_0&quot;&gt;web 2.0&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/html&quot;&gt;html&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Tue, 13 Feb 2007 11:09:07 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">400 at https://www.stress-free.co.nz</guid>
</item>
<item>
 <title>The Search for Web 3.0</title>
 <link>https://www.stress-free.co.nz/the_search_for_web_3_0</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;p&gt;&lt;br /&gt;The buzz around Web 2.0 may have only started in the last year or so but already industry commentators are putting their opinions in the hat for &lt;a href=&quot;http://blogs.zdnet.com/BTL/?p=3934&amp;amp;tag=nl.e590&quot;&gt;what will constitute Web 3.0?&lt;/a&gt; Such talk strikes me as more than a little premature and what is being discussed appears to be a regurgitation of the technologies proposed during the dot-com boom of the mid-nineties rather than original ideas on how to take what we have learned from the previous two incarnations of the Web.&lt;br /&gt;&lt;br /&gt;Discussing Web 3.0 is premature because no one has come to grips with what exactly what the concept of Web 2.0 is right now. There are loose ideas of community, interaction and the writeable Web but no simple, easy to understand description has yet crystallised. Until this occurs its hard to tell where one set of conceptual ideas finishes and another begins. The bursting of the dot-com bubble signaled the end of one distinct period of Web development much like the K-T boundary marked the end of the dinosaurs (mostly). This intense moment of destruction followed by relative calm gave those on the Web time to pause, disseminate what came before and evaluate the best way forward.&lt;br /&gt;&lt;br /&gt;To make matters worse &lt;a href=&quot;http://www.technologyreview.com/InfoTech/17845/page1/&quot;&gt;discussion about what Web 3.0 could be&lt;/a&gt; appears to be centered around the relatively old concepts of the &lt;a href=&quot;http://www.ryerson.ca/~dgrimsha/courses/cps720_02/resources/Scientific%20American%20The%20Semantic%20Web.htm&quot;&gt;Semantic Web&lt;/a&gt;. Whilst a nice idea such arguments ignore the fact that Semantic Web ideas existed well before Web 2.0 concepts and in terms of realising these grand ideas not a great deal has changed. From a technical perspective the enabling technologies are still overly complicated and at a practical level no clear upgrade path exists from our current dumb Web to this idealised space (apart from millions of hours of painful, manual classification). Of greatest significance the Semantic Web relies on our ability to generate classification systems for many different forms of data. Given that a single office document standard cannot be agreed to and development of in-depth, domain specific semantic languages such as &lt;a href=&quot;http://www.iai-na.org/technical/faqs.php&quot;&gt;Industry Foundation Classes&lt;/a&gt; are stalled such a proposition seems far off. &lt;/p&gt;&lt;p&gt;Rather than a complicated semantic model I believe a more suitable candidate for the Web 3.0 crown would be the concept of the Learning Web. A Learning Web would successfully marry human input (gestures) to digital processes and would be an interesting proposition because unlike the Semantic Web it builds on social groups, can be understood by the casual observer and most importantly offers a clear monetisation pathway in the form of the &lt;a href=&quot;http://www.attentiontrust.org/principles&quot;&gt;Gesture Economy&lt;/a&gt; (something Steve Gillmor has been talking about for a long time). Emerging tools like &lt;a href=&quot;http://www.riya.com/&quot;&gt;Riya&lt;/a&gt; are beginning to embody such concepts. Riya is a visual search tool that uses human input to train search algorithms (similar in the way speech recognition works). Without human input searching is no better than contemporary technologies, but once real-time user feedback enters the fray things start to get really interesting. The beauty of such an approach is that whilst the results are smart the underlying data-set is still inherently dumb which means simple underlying technologies and an easy uptake for developers and users alike. Such a place would not be nearly as intelligent as that proposed by Semantic Web advocates but from a practical perspective it would work just as well for many tasks. But perhaps of more significance to us, the end-users and inhabitants of this space, it would operate at a human level well below the Matrix-like autocracy of that envisaged by the semantic model.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;  &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/web_2_0&quot;&gt;web 2.0&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Mon, 04 Dec 2006 09:43:11 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">359 at https://www.stress-free.co.nz</guid>
</item>
<item>
 <title>Swoogle semantic search</title>
 <link>https://www.stress-free.co.nz/swoogle_semantic_search</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;div class=&quot;image&quot;&gt;&lt;img src=&quot;/sites/default/files/images/thesis/swoogle.jpg&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;  &lt;p&gt;&lt;a href=&quot;http://swoogle.umbc.edu/&quot;&gt;Swoogle&lt;/a&gt; is a semantic search engine project by the Computer Science and Electrical Engineering Department at the University of Maryland. They have taken a useful approach by ripping off Google&#039;s interface so that new users understand how to use the tool from the very beginning. Unfortunately the major limiting factor of the experience seems to be the results page. Rather than creating human readable snippets of information below each of the links the results simply output a snippet of the RDF code from the returned file. RDF is difficult for computers to understand so asking people to make sense of a brief quote is expecting the possible. As a consequence it is difficult to meaningfully interrogate the results in order to find content that is most relevant to you, in fact in practice the value of the returned results seems almost zero.&lt;/p&gt;  &lt;p&gt;I am not sure how semantic search engines (if they ever come into fruition) will look but I do not think they will resemble Google. It seems like the real value of semantic search lies in identifying the user&#039;s search context and linking this to their attention stream (something &lt;a href=&quot;http://blogs.zdnet.com/Gillmor/index.php?p=74&quot;&gt;Steve Gillmor talks about&lt;/a&gt; a lot). It is way too time consuming to describe many of the semantic nuances you wish to include in your search, and in search engines where you must manually enter this data a &#039;dumb&#039; Google search is of more immediate value because of its speed. In the time that you describe all your semantic search parameters you could perform a dozen standard searches and probably find twice as many relevant results. If on the other hand the semantic search engine tied into your working context, say for example it new were working on concrete detailing within your CAD file, and it had access to your attention meta-data so that it could determine relevance then the potential for semantic search could be very strong. However whilst these two essential building blocks do not exist semantic search will always be either too time consuming and difficult to use or so simple that it is not as effective as plain old Google approach of using PhD&#039;s in tanks to get through walls (from &lt;a href=&quot;http://www.itconversations.com/shows/detail571.html&quot;&gt;Adam Bosworth&#039;s MySQL conference speech&lt;/a&gt;). &lt;/p&gt;  &lt;p&gt; &lt;/p&gt;   &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/search&quot;&gt;search&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Thu, 24 Aug 2006 22:30:17 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">294 at https://www.stress-free.co.nz</guid>
</item>
<item>
 <title>What is in your Piggy Bank?</title>
 <link>https://www.stress-free.co.nz/what_is_in_your_piggy_bank</link>
 <description>
  &lt;div class=&quot;field-body&quot;&gt;
    &lt;a href=&quot;http://simile.mit.edu/piggy-bank/&quot;&gt;Piggy Bank&lt;/a&gt; is an interesting little concept as it tries to bring together ideas about what the semantic web could be into a user-friendly Firefox plugin. There is also a server component for sharing your &#039;semantic banks&#039; with others. The concept seems quite nice but I have really struggled with the user-interface. If anything the interface is too transparent and gives a view of the information that feels too raw for the casual user. For somebody that understands RDF schema some of the attributes are probably very useful but for the general user these things just confuse matters. &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;centeredimage&quot;&gt;&lt;a href=&quot;/sites/default/files/images//thesis/piggybank_lg.jpg&quot;&gt;&lt;img src=&quot;/sites/default/files/images//thesis/piggybank_sm.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;  &lt;br /&gt;I do like the idea of communal bookmarking systems. &lt;a href=&quot;http://www.digg.com/&quot; title=&quot;Digg&quot;&gt;Digg&lt;/a&gt; is probably the best example of a web-based bookmarking system and Piggy Bank just takes this idea one step further. To test things out I have setup my own semantic bank server at &lt;a href=&quot;http://semanticbank.stress-free.co.nz/bank/&quot; title=&quot;Semantic Bank&quot;&gt;http://semanticbank.stress-free.co.nz/bank/&lt;/a&gt;. Registration for an account is done through the Piggy Bank interface in Firefox. The concept shows a lot of promise but needs a lot of tiding up and an interface overhaul before it will become really useful.   &lt;br /&gt;  &lt;/div&gt;

&lt;ul class=&quot;field-taxonomy-vocabulary-1&quot;&gt;

      &lt;li&gt;
      &lt;a href=&quot;/thesis&quot;&gt;thesis&lt;/a&gt;    &lt;/li&gt;
      &lt;li&gt;
      &lt;a href=&quot;/tech/semantic_web&quot;&gt;semantic web&lt;/a&gt;    &lt;/li&gt;
  
&lt;/ul&gt;
</description>
 <pubDate>Tue, 13 Sep 2005 02:35:53 +0000</pubDate>
 <dc:creator>David</dc:creator>
 <guid isPermaLink="false">130 at https://www.stress-free.co.nz</guid>
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